It’s been a month since my last post about phpGameScan when I told you what’s left to do. I finished all those points, except the payment gateway which will be finished after going live for tests. I’m planning to go live for tests between February 20-25th, without the possibility to buy the script (yet, at […]
Tag: evoscripts
phpGameScan – What’s left until release?
Happy New Year! I have good news! I’ve spent last two weeks coding and fixing current code and I’ve done a lot! I made some improvements to the current code and some database optimization. Moreover, I finished user’s account dashboard (this was the hardest part – as design – for me). But I’ve done more […]
We are back online!
Hi everybody, we are back online! 1. Why I was missing from Facebook/blog? As you might know, this website was offline for a month or more. This happened because our web host provider’ server crashed and lost all his data. That’s not a problem anymore nowadays, but when they tried to restore everything, they realized […]
phpGameScan – Milestone II
As I promised when I posted this article, I’ll keep you up-to-date about what has been implemented in the newest GameTracker-type script: phpGameScan. Firstly, I know that I promised I’ll post weekly, but it was a busy period for me and I had no time left for posting on this blog, but this does not […]
Update v3.2 – phpGameTracker – Changelogs
Since last update has passed one year exactly (at the moment of writing the article) and I feel guilty for keeping the script on market with few bugs (nothing major) reported. So, as I said in this article, I’ll post an update until 31st August. Until that moment, let me tell you what will […]